Graphics: Fixed a bug where ReadPixels would fail for textures larger than 2 GB. Graphics: Ensure LineRenderers and TrailRenderers with only 2 points don't vanish, if the points are close together. Graphics: Added safe-guards to prevent GetPixels / GetPixels32 crashes in cases where C# array creation would fail. GI: Fixed lightprobes getting direct lighting in subtractive mode. GI: Fixed an issue where Enlighten RTGI schedules material updates indefinitely when animating the emission color of an emissive mesh renderer. GI: Added the range property to the Light Explorer window. The original behaviour can be restored with the keepAnimatorStateOnDisable variable.Įditor: Fix serious Editor performance issue when running on macOS Ventura.Įditor: Fixed a crash that sometimes occurs when the Windows Editor is closed.Įditor: Fixed exception incorrectly reporting object already in pool when equal instances of classes implementing IEquatable are released to ObjectPool.Įditor: Fixed for special characters not displaying as expected in built application names on Android.Įditor: Fixed SystemInfo.batteryStatus and SystemInfo.batteryLevel does not work on Linux LaptopsĮditor: Making sure context view context can't be duplicated, copied or cut.Įditor: Prevent too many open files error when uploading to Accelerator.Įditor: Prevent user errors in when using WorldToLocal after setting Itransform.Scale with a z scale of 0.Įditor: Removed Exported define from SearchService to avoid domain reload. Universal RP: Shader parameters used by additional lights are now removed when additional lights are disabled in URP Assets.ĢD: Fixed Stencil so it now works when rendering sprites with GPU instancing on.Īndroid: Fixed issue where "Multithreaded Rendering" is getting disabled after a few Player builds when it should be enabled according to Player Settings.Īnimation: Fixed issue where, for some playable graphs, the animated displacement of the animated game object would keep accumulating when the game object was disabled and enabled. Video: Report error only when the user uses MediaFoundation directly. Shaders: Improved performance of ShaderKeywordSet.IsEnabled(LocalKeyword) and ShaderUtil.PassHasKeyword(.). Profiler: Reduced the performance cost of drawing charts in the profiler. Graphics: Increased the maximum Async Upload Buffer Size to 2047 MB and updated docs. It would previously repeatedly query all objects loaded into the editor, which meant that operations that load assets into memory (entering playmode) would make the Project Settings unusable slow. TextMeshPro: Added support for Color Glyphs and extracting OpenType font features.ĢD: Improved performance of TilemapCollider2D.Īnimation: Reduced the time required to load AnimationClip instances.Įditor: Improved performance of Handles.DrawAAPolyLine.Įditor: Improved performance of rendering the Project Settings.Visual Effects: Opaque Unlit Output don't write to Depth Universal RP: Memory leak when in Play Mode Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader ![]() Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ![]() ![]() MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed ![]() MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |